Lake Norka

Large lake adjacent to Janwald and Guara, home to several families of merfolk who live in communities called taaks. On the northern half of the lake is a chain of islands. The party first came here to investigate reports of strange behavior by the merfolk.

Merfolk Taaks
There are three Merfolk taaks within Lake Norka. Each taak seems to be an informal community, associated mainly based on family line. They each claim their own territory within the lake and reside within elaborate cave dwellings, also called taaks. The only taak encountered directly by the party is the one lead by M'shel.

M'shel's taak's dwelling was afflicted by strange magic portals which entranced and corrupted many members of their group before they were rescued by the SDC. Yuval is the presumed mastermind of their magical woes, probably related to a Conduit nearby. Freeing the taak is presumed to have disrupted the Red-Eyes' plans though the exact nature of their plot at Lake Norka is still not known.

The taaks of Lake Norka were assembled by the SDC to parley with the residents of Janwald to clear up the recent situation. M’shel, Zen, and envoys of the other two taaks represented the merfolk. Captain Quincy, Captain Cheri, and Captain Bryan represented the townsfolk. Zeno, Felegum, and Set acted as mediators. The meeting resulted in the first formal treaty between the land and lake dwellers about water use and access rights. Plans were made to create a Water Bazaar to stimulate trade between the lake and land communities - primary commodities expected to be pearls, tethis spice, forged metals, and artisanal goods. Quincy and M'shel will be working to restart tethys cultivation with an focus on exportation.

Members of the rescued taak:

 * Zen, mermaid spokesperson and Zeno paramour
 * M'shel, merleader
 * unknown mermaid who talked to Harry that one time

Island Chain
One of the islands is dominated by a massive spire of unknown, but definitely magical, origins. Set tried to climb it but it was very tall, and Helli confirmed some of the rock was magical growth.

First Encounters

 * Water tendril monsters - Large water elementals that destroyed Quincy's ship. Now known to have been summoned by Yuval.
 * Merrow - Merfolk that have been corrupted by some form of evil energy - source unknown but presumably from Yuval or possibly a Conduit.
 * Gelatinous Cube - Mellow cave scavengers, until you swim into them.